TRIPLE O GAMES
■ Independent game studio · Canary Islands

We make games where players create.

Triple O Games builds real-time strategy worlds where the content is not shipped in the box: it is generated by the players, in-game, with AI. One finished title, one creator layer, one very small team.

01 · Our game

DoctrineStrike

A Command & Conquer-style RTS with six playable factions, superweapons and a twist no other strategy game has: an in-game workshop where players generate their own units, skins and entire factions from a prompt, and take them straight into battle.

▶ six doctrines, one battlefield · faction key art
DoctrineStrike faction key art
Real-time strategy · PC
Pact of Powers

Build your base, field your army, fire the superweapon, and when the catalog is not enough, prompt the unit you wish existed.

M1A2 main battle tank render
T-14 main battle tank render
Eurofighter Typhoon render
190+ units

Playable units and buildings, every one generated from a prompt in a single coherent style.

Next Fest

First public demo at Steam Next Fest, October 2026.

Free to create

Designed as a free-to-play launch where creation, not the box, is the economy.

02 · Our technology

GameGen

GameGen is the creator layer behind DoctrineStrike: the pipeline that turns a player's prompt into a rigged, balanced, combat-ready unit inside the engine, in seconds. It is how a two-person studio shipped a 190-unit RTS, and how players will ship their own factions.

▶ one prompt → a playable unit · the full pipeline, real capture, unedited speed
you type: "soviet tank, winter camo" gamegen: image → mesh → rig → scale → verify result: a unit that fights, seconds later
Prompt to playable

Text to image, image to mesh, auto-rig, auto-scale, and into the slot. One click from idea to a unit that fights.

Safe by construction

Style-locked prompts keep every creation on-brand, an AI referee reviews every output, and custom units inherit their combat stats, so creativity never breaks the balance.

A creator economy

Creations are shared as prompts and reproduced as fresh generations, with a player market where creators earn on every remix.

03 · The studio

Two people. One engine room.

Triple O Games is the trade name of Out of Office Games S.L., an independent studio based in Tenerife, Canary Islands. Everything on this page, from the 190-unit art library to the generation pipeline, was built by two people.

Isidro Quintana
Isidro Quintana
CEO · AI agents · marketing

Runs the business: brand, community, Steam and investors. Builds AI agents himself.

LinkedIn ↗
Aziz Mezni
Aziz Mezni
CTO · engine · AI pipeline

Built the RTS and the generation pipeline single-handed: engine, workshop and tooling.

LinkedIn ↗
04 · Track record

We have shipped before.

DoctrineStrike is not our first rodeo. The same two-person team has already taken a game from zero to players' hands, and learned the expensive lessons on someone smaller.

Battle Derby mobile gameplay on a phone
Battle Derby
2023 · Mobile · First title

A real-time demolition-derby brawler for mobile: cars, weapons and live multiplayer arenas. Built in the blockchain era, it taught us how to ship, how to run a live game economy, and exactly what we would do differently the second time.

Those lessons are the reason DoctrineStrike's economy runs on a single wallet, real utility and player creation instead of speculation.

Original whitepaper (PDF) ↗

05 · Contact

Talk to us

Press, partnerships, or you just built something great in the workshop: we read everything.

The only winning move is to play. Preferably with a tank you prompted yourself.