Triple O Games builds real-time strategy worlds where the content is not shipped in the box: it is generated by the players, in-game, with AI. One finished title, one creator layer, one very small team.
A Command & Conquer-style RTS with six playable factions, superweapons and a twist no other strategy game has: an in-game workshop where players generate their own units, skins and entire factions from a prompt, and take them straight into battle.
Build your base, field your army, fire the superweapon, and when the catalog is not enough, prompt the unit you wish existed.



Playable units and buildings, every one generated from a prompt in a single coherent style.
First public demo at Steam Next Fest, October 2026.
Designed as a free-to-play launch where creation, not the box, is the economy.
GameGen is the creator layer behind DoctrineStrike: the pipeline that turns a player's prompt into a rigged, balanced, combat-ready unit inside the engine, in seconds. It is how a two-person studio shipped a 190-unit RTS, and how players will ship their own factions.
Text to image, image to mesh, auto-rig, auto-scale, and into the slot. One click from idea to a unit that fights.
Style-locked prompts keep every creation on-brand, an AI referee reviews every output, and custom units inherit their combat stats, so creativity never breaks the balance.
Creations are shared as prompts and reproduced as fresh generations, with a player market where creators earn on every remix.
Triple O Games is the trade name of Out of Office Games S.L., an independent studio based in Tenerife, Canary Islands. Everything on this page, from the 190-unit art library to the generation pipeline, was built by two people.
Runs the business: brand, community, Steam and investors. Builds AI agents himself.
LinkedIn ↗
Built the RTS and the generation pipeline single-handed: engine, workshop and tooling.
LinkedIn ↗DoctrineStrike is not our first rodeo. The same two-person team has already taken a game from zero to players' hands, and learned the expensive lessons on someone smaller.

A real-time demolition-derby brawler for mobile: cars, weapons and live multiplayer arenas. Built in the blockchain era, it taught us how to ship, how to run a live game economy, and exactly what we would do differently the second time.
Those lessons are the reason DoctrineStrike's economy runs on a single wallet, real utility and player creation instead of speculation.
Press, partnerships, or you just built something great in the workshop: we read everything.
The only winning move is to play. Preferably with a tank you prompted yourself.