TRIPLE OGAMES
HQTENERIFE
LAT
28.4636°N
LON
16.2518°W
CREW
2

We make games where players create.

Real-time strategy where players generate the units, in the game, with AI.

Our game

DoctrineStrike

A modern real-time strategy game inspired by the golden age of base-building warfare, with six playable factions, superweapons and an in-game workshop where players generate their own units, skins and entire factions from a prompt, and take them straight into battle.

Real terrain, generated armies. The maps are built from open geographic data: any point on the planet becomes a playable battlefield.

Units and buildings
183

Every one generated from a prompt, in one style.

Factions
6

Six doctrines on one battlefield.

Steam page
15 OCT

Wishlists decide when Early Access opens.

Price
FREE

Players pay only when they generate, with credits.

A flight of F-35A Lightning II fighters fires missiles at the viaduct over the Constantine gorge in DoctrineStrike
Constantine · real gameplayF-35s strike the viaduct over the gorge. Pre-alpha capture.
Pre-alpha build · in-engineCreate a faction, build a unit, take it to a real map. Watch on YouTube
M1A2 Abrams SEPv4 in the DoctrineStrike unit workshop
M1A2 SEPv4Base unit, in the workshop
USATANK, a player-made tank variant in stars-and-stripes livery
USATANKPlayer variant, built on it
Missile defences firing over a snowy base on the Volgograd map
VolgogradReal map, live battle
Our technology

GameGen

The creator layer behind DoctrineStrike: the pipeline that turns a player's prompt into a rigged, balanced, combat-ready unit inside the engine, in seconds. It is how a two-person studio built an RTS with 183 playable units and buildings, and how players will ship their own factions.

One prompt, one playable unitThe full pipeline, real capture, unedited speed.
YOU TYPE"soviet tank, winter camo"
GAMEGENimage, mesh, rig, scale, verify
RESULTa unit that fights, seconds later

Prompt to playable

Text to image, image to mesh, auto-rig, auto-scale, and into the slot. One click from idea to a unit that fights.

Safe by construction

Style-locked prompts keep every creation on-brand, an AI referee reviews every output, and custom units inherit their combat stats.

A creator economy

Creations are shared as prompts and reproduced as fresh generations, with a player market where creators earn on every remix.

The studio

Two people. One engine room.

Triple O Games is the trade name of Out of Office Games S.L., an independent studio in Tenerife, Canary Islands. Everything on this page, from the art library to the generation pipeline, was built by two people.

Isidro Quintana

Isidro Quintana

CEO, AI agents, marketing

Runs the business: brand, community, Steam and investors. Builds AI agents himself.

LinkedIn
Aziz Mezni

Aziz Mezni

CTO, Unity, AI pipeline

Nine years of Unity. Built DoctrineStrike's gameplay, the in-game workshop and the generation pipeline.

LinkedIn
Official trailer, from the Battle Derby channel.

Battle Derby

2023, mobile, first title

A real-time demolition-derby brawler for mobile: cars, weapons and live multiplayer arenas. It taught us how to ship, how to run a live game economy, and what we would do differently the second time.

Those lessons are why DoctrineStrike's economy runs on a single currency, real utility and player creation instead of speculation. Original whitepaper (PDF)

Contact

Talk to us

Press, partnerships, or you just built something great in the workshop: we read everything.